Blaze Fielding moves faster than the others and has good jump ability, but is the weakest character.Adam Hunter possesses high power and the best jump ability, but slow movement.Axel Stone is high-powered and moves quickly, but has poor jump ability.There are three playable characters in the game: Lead Pipe: Swings in front of the player, knocks multiple enemies, has a bit more range than the baseball bat.Baseball Bat: Swings in front of the player, knocks multiple enemies.Knife: Knocks enemies down, can be thrown.Special (police car icon): Gives one extra special attack.1UP (heroes miniature icon): Gives an extra life.In round 8, the special attack can't be used. The player is given one special attack per life or per level and power-ups shaped like police cars supply another. In Streets of Rage, the special attack has assistance from a police car, which enters the screen from the left and fires explosives, taking health from all enemies. As in contemporary games Double Dragon and Final Fight, the player can pick up weapons, which include knives, bottles, and drainpipes. Unlike its sequels, none of the enemies are named within the game (they are named only in the Japanese version's manual) and only the bosses have life gauges. With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. The player must defeat each opponent to progress through eight locations, known as rounds. Like in the game Golden Axe which was released two years prior by Sega, enemies walk onto the screen from both sides as well as occasionally appearing from other locations. Finally, Adam, Axel, and Blaze decide to take matters into their own hands and resign from the police force, taking to the streets as vigilantes to put a stop to the Syndicate. Three police officers, Adam Hunter, Axel Stone, and Blaze Fielding, repeatedly try to make a task force to counter and resist the Syndicate, but with their superiors either bought out and bribed by the Syndicate or too fearful to stick their necks out, nothing is done. Crime is rising rapidly, and no one is safe walking the streets, day or night. The Syndicate has absorbed the city's government (anyone can be bought if the price is right) and even has the city's police in their pocket. Every difficulty mode doesn't have to be a frustrating experience.What was once a peaceful and prosperous city has fallen into the hands of a crime syndicate led by a man known only as Mr. Normal now feels almost like Mania.Ĭhallenging is great, but sometimes you just want an easier experience where you can blast through a pile of bad guys without too much effort. If you wanted to showcase the new enemy AI, why not just make another higher difficulty setting such as "Mania Plus", or make a toggle setting under the game menu for Enemy AI with choices between "SoR" and "Remake". 5.1 felt like this, but 5.2 definitely does not. Normal difficulty should feel like Normal difficulty on the classic Streets of Rage games. The enemies feel a lot less like Streets of Rage.
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The enemies can be insanely cheap that it's infuriating and I often feel like rage quitting. In 5.1, I could easily finish the game on Normal without losing a life, and now I can barely finish it with all continues. Very thankful for this amazing game getting an update, but very strange decision to increase the difficulty to what feels like 300% harder.